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Post by account_disabled on Dec 23, 2017 6:41:52 GMT
Hi, I have to say I hate puzzles in games. But I'm not talking about those well thought out puzzles one may find in games like Skyrim, Tomb Raider, Lego games, etc. I'm talking about those unfair horrible game stoppers you find in games like The Legend of Zelda. You could argue it adds depth to the gameplay elements and it sorta does, when done right. I hate it when I'm going like fire thru a level and suddenly I don't have a clue where to go next. Now, I gotta stop, take it easy and calmly think about it. BUT I DON'T PLAY GAMES FOR THIS. If I want to take it easy I play some simulator game, not an action adventure oriented game! Every time a game presents me a puzzle, I feel like I am being punished. It feels more like work than playing a game. It's not a brain teaser, it's an "action" game. Not trying to hate on Zelda, just used it as a clear example we all know. Thanks! For more details: Whiteboard Overview Video
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Devon
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Post by Devon on Dec 29, 2017 20:17:06 GMT
I entirely agree, account_disabled, however, I also know that there are many who actually really enjoy puzzle games. I suppose it all comes down to preference.
Skyrim is quite bad for it, I must admit. When I play Skyrim, I want to be able to roleplay, explore and complete missions as my chosen faction/side whilst attacking the enemy. I don't want to have to spend the majority of my playtime trying to figure out a puzzle to progress to the next part.
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Gregory
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Post by Gregory on Dec 31, 2017 1:53:43 GMT
Hey, I loved Skyrim, until I started playing Elder Scrolls Online.
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